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As an ex-flyff player (having played since V6) and all-round games enthusiast, I know what is a good game. I'm sad to say that FlyFF is not a good game anymore. There's a reason I said anymore - FlyFF was the epitome of a good MMORPG.

FlyFF was the first MMO that I played, as the advert for it just kept popping up all over the game sites I frequented. I played it for a long time before I checked out some other games (2Moons, RF Online, etc), but I just couldn't stay away from FlyFF.

The game was just great: the GM's throwing events every so often, GW's frequently taking place, guilds being more than just a badge of honour.

But now things have changed. Since V9 and throughout the versions that superceded it, gala periodically threw faecal matter at the community fan.

V8 was complained about by all in the beta by almost everyone, so intelligently gala ditched the idea. Instead, they came up with V9! In essence, the crap ideas that nobody agreed with categorised under a new name to try and cover over the fact that they weren't going to invest any time or money into creating new ideas.

V9 encouraged the influx of HnR Ele's and other lame classes. Removing the S4 PK, adding global PK on all servers, making exp loss higher, implementing delevelling and, to cap it all off, removing level difference defence, just made the game into a corporate money-making scheme and dehumanising the whole game idea.

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After a hard day's levelling, high levels would go chill in the PK arena. Removing this, grouped with the other piss-poor management decisions, made a good number of players quit.

Possibly the worst idea though, was removing green weapon drops from monsters. Fancy crafting a unique weapon? It's only a 1/50 success rate, but hey it's not as if the components needed cost much right? Wrong again. Shining Oricalkums coming in at a minimum of 10mil, jewels costing from between 5-100mil, and weapons costing - because of the crafting idea - over 2mil each. So to have one attempt at making, say, a GK would cost at the bare minimum 15mil. That's not including time taken, and that is with cheap parts. 17mil*50 tries=850mil, sounds like a good deal to me... Enough V9 bashing though, let's move on.

V10 - aka V9.1. Adding in Master and Hero quests, was a great idea (I can't lie and say it wasn't) but announcing it as a whole new version? Pre-patch and live patch came up to about 9 files (2 for the actual live patch), which in my eyes is not a new version. There's not much more I can say about V10, as it affected about 0.01% of the community and I wasn't in that selected few.

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V11, was an interesting version with highs and lows. Azria, a place for gpot users, with higher exp, insanely huge spawns, better drop rates (or at least penya bags). Great right? Wrong. With the high influx of penya in peoples pockets, prices start rising. Inflation ftw.

So now the only expensive thing is green weapons. They come from giants now, you know. Gala - 'Hey AoE'ers! Yeah you! I hope you enjoy the lightly smouldering embers of your bonfire that we just pissed on, because now 1v1 classes are even richer than before.'. So now AoE classes can have a whale of a time levelling, whilst 1v1's can level effectively enough, be a lot better at PVP, and be richer.

Another good point to mention is awakenings. Fancy getting an extra 20 Int Mister Ele? Well now you can, and you can get that on both your suit and your weapon. Shame that about 90% of the time the awakening you get is worse than not having the armour on in the first place. But hey, AoE'ers don't have enough money to buy reversions anyway. 1v1 players do though! Thought we were overpowered enough before? Think again.

So I'm a BP, right, and I have this kickass knuckle and this really nice shield. But wait, if I sacrifice the 10 defence this shield gives (because shields have almost no effect on defence) and use a green shield with an awakening of +20 Str, I can kill better. But wait! If i get my shield to have +400mp, my asal becomes like twice the amount it was!

Tying neatly into my next point: The Arena. I do love my PVP, especially when an Ele can stand on the outside of the arena and hit me with their 3k's and run out straight after, ooh and BP's can position lag asal me and run out like the lame spastic they are. And don't forget the mages that are 80 levels lower, but can still whip out 1k dmg, which is great when you're already fighting someone.

V12 - the final nail in the coffin. So if you use 2 handed weapons, you might as well just quit. Now a rich blade can kill faster than you can AoE anyway, due to the new awakenings and piercings. Don't even try and PVP against a full str BP with +2000mp awakenings and +70str pierced knuckle.

Now, to sum up what I'm trying to say.

Have you got thousands of $/£/€ that you want to spend frivolously and have no/little fun whilst spending it? Play FlyFF.

Do you just enjoy levelling incessantly with no potential gain other than a bigger number on the HUD? Play FlyFF.

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Do you like levelling for a couple of hours, finally reach the goal you were aiming for, just to have your ass handed to you in the arena by some retard child using a skill that kills you in one hit? Play FlyFF.

FlyFF is a great game if you enjoy playing a game just to level, but for PVP and a friendly community, don't under any circumstances even consider FlyFF. Siege is lame, and no amount of comments can make me reconsider this thought. All those levels you worked so hard for are for absolutely nothing, as being 50 levels higher makes very little difference to damage on yourself.

My words to Gala: You could've made a good game great. Instead you made a good game unbearable and inhuman. A game isn't a game, if it isn't fun.

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Oh and as for whoever it was that did the original interview for the US release of FlyFF, wtf?! Bringing the game to the casual market? WoW is easier to level on, you absolute moron.

~fuxake

p.s I hold no ill will towards mentally retarded people. I do, however, dislike children.

p.p.s I probably won't even check this thread often, but you can post if you want.

p.p.s If you are going to disagree with my opinions, please state why and not act like these are the FlyFF forums and troll.

Hello,
I have started a new flyff private server.
I do it with another guy.

Game Patch Download


I do the development part.
I'm going to show you how to make a patcher, it is not difficult.
First download the Resource Tuner:
If you have installed it? Start it up.
Then open the flyff.exe (not the neuz.exe!)
Then you see: Press CTRL + O to open the exe. (Open the flyff.exe)
Press continue.
Then Will you see this:

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Choose the first, called Image
Then you see two pictures, one of the patcher and one of the menu.
You can change them by clicking on a 2 times.
If you have done that press 'File' and then 'Save File As'
Save as Flyff.exe (the one you have opened at)
Like:
Place the patcher back into the folder and test it,
Congratulations, you now own can make patchers!.

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Made By Illuminary (Bart)
Mine:
Downloads: