- Gyakuten Kenji 2 English Patched Rom Download
- Gyakuten Kenji 2 English Version
- Gyakuten Kenji 2 English Rom
- For Gyakuten Kenji 2 on the DS, a GameFAQs message board topic titled 'English Translation Patch for Case 3 released.'
- Click on the button below to nominate Gyakuten Kenji 2 (J) for Retro Game of the Day. Download Gyakuten Kenji 2 (J) (32M) (Nintendo DS Release #5532) Game Icon.
- Gyakuten Kenji 2 Demo Playable Japanese Flash Demo Capcom has released a playable Japanese flash demo of Gyakuten Kenji 2 aka Miles. Log in or Sign up. Prosecutor's Path (english patch of Gyakuten Kenji 2) on R4. Hol Horse, Aug 30, 2016, in forum: NDS - Flashcarts and Accessories. Replies: 7 Views: 2,699. Nxwing Aug 31, 2016.
- Gyakuten Kenji 2 is a visual novel for the Nintendo DS. Translation Description: The patch translates all the common screens of the game (title screen, case selection screen, save screen, profile/evidence screen), all the text, all the graphics (yes, including backgrounds, sprites and even evidence) and all the voices (recycled the old voices.
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(Shamelessly copying my C-R post for this.)Gyakuten Kenji 2 English Patched Rom Download
It's been a long hard road, and there's more still to come, but the ever-persistent Gyakuten Kenji 2 fan translation team has made its first release! The patch covers cases 1 and 2 of the game.
For a full status update, including how to help finish the patch, please see the post at the old C-R forums; registration is required. You can also check out the full readme here.
To play the game, you must have a clean ROM of Gyakuten Kenji 2 (C-R will not provide this). I'll let project leader Auryn explain the rest:
Remember to keep a copy of the clean ROM for future patches (we have yet to decide if we will make a progressive patch or you will always need to use a clean ROM.
For this patch we offer you 2 patch formats:
BEAT: http://www.romhacking.net/utilities/893/
Xdelta: http://www.romhacking.net/utilities/598/
For Xdelta, choose the Xdelta download link, decompress the patch, run Xdelta UI, select your ROM, select the patch, then 'Patch' when you finish, play it on emu or transfer to your micro SD card.
And a few words on bugs and feedback:For this patch we offer you 2 patch formats:
BEAT: http://www.romhacking.net/utilities/893/
Xdelta: http://www.romhacking.net/utilities/598/
For Xdelta, choose the Xdelta download link, decompress the patch, run Xdelta UI, select your ROM, select the patch, then 'Patch' when you finish, play it on emu or transfer to your micro SD card.
5) Known issues
a) One issue affecting your gameplay are the voice command (when you screem 'Hold it' or 'Objection' to your NDS), they seem broken.
b) A second issue is that when you load a savegame, it's possible that you will get an empty text box.
Don't be scared, the next text will show up as usual.
If you are on a cross examination, you can go forward and back and you will get the missing text.
At the moment there are no other known issues.
Please report any problems you encounter when playing the game.
6) Feedback
Your feedback, corrections, suggestions etc... are naturally welcome.
When posting corrections / typos / text overflows, please be clear on where it happens and if possible with a screenshot.
If you have problems like freezes, glitches or messed up screens, please specify what configuration you are playing with:
emu/flashcard, version, OS and naturally where it happens.
You can give feedback on the thread where you downloaded this patch (on RHDN or GBATEMP) or per EMAIL: patch.feedback@gmail.com
Credits to everyone who's helped out with the project:a) One issue affecting your gameplay are the voice command (when you screem 'Hold it' or 'Objection' to your NDS), they seem broken.
b) A second issue is that when you load a savegame, it's possible that you will get an empty text box.
Don't be scared, the next text will show up as usual.
If you are on a cross examination, you can go forward and back and you will get the missing text.
At the moment there are no other known issues.
Please report any problems you encounter when playing the game.
6) Feedback
Your feedback, corrections, suggestions etc... are naturally welcome.
When posting corrections / typos / text overflows, please be clear on where it happens and if possible with a screenshot.
If you have problems like freezes, glitches or messed up screens, please specify what configuration you are playing with:
emu/flashcard, version, OS and naturally where it happens.
You can give feedback on the thread where you downloaded this patch (on RHDN or GBATEMP) or per EMAIL: patch.feedback@gmail.com
Well the list here is long...very long, I hope I have not forgotten anybody (no special order):
Hacking/format discovery: Hackerdelaplaque, jjjewel, Henke37 and myself.
Tools: Hackerdelaplaque (Sprite and Text Studio), Henke37 (GKTool) and Whivel (AceFontII).
Translation: BigKlingy, Choky, N-Forza, Tanaka Houji, Runebearer, FinalClipX, Jin and Bad Player.
Localization / Text Insertion: Fatalfeline, Mrichston, Redjiggly, Junebug493, 6Toushiro9, Mracy, Gerkuman, Paladia, Jacunni, missyquints, Rollingball, Aleister, Jorpho, Ginko, Etherealblade, ChaosArgate, black imperator, Gameleon, j00m, mujie, Wolverfrog and SuperAj3.
Voice editing/ Voice Insertion / Voice Actors: HanOnimous, Sempermania, Katya-Edgeworth, Sonicshadows, Byronic Hero, Negihyga90, Inverseman, Tivanenk, Zergrinch, PVHD, Crazed Ninjia, SLeon, Spario the endernerd (Wario), Fusionmaster, iViking, , MSAnemanja2/super saiyan, AJS, Bii and Wellington2K
Graphics Editing / Graphics Insertion: Mrichston, Secretmonster, Jinnai, Hamster, Percei, 6Toushiro9 and myself.
Cake Movie: Wellington2K and Mrichston
Testing / Debugging: Mrichston, Hackerdelaplaque, Choky, DarkSonic22, Rollingball, Henke37, Plastic Wright, Xalusc, Shiro9, Accord, FinalClipX, Hanonimous and myself.
A thanks to DeMatador, Tateyuki Shigaraki and Henke37 because those are the people that tried to start this project back in April 2011 even if they didn't know much about ROM hacking and a special thanks to the first 2 for letting me take over (involuntarily) the head of this project. Being at the head of such a big project and big group is equaly an honor as an hard work.
Some other people that didn't work directly on the project but still was around for decisions or supports:
Permafry_42, Lusankya and all that helped in anyway (example all those people that helped choose the names of the characters in the game).
Thanks to all the people that supported us in this project since the beginning (or later on) and thanks to all the fan that gave us the energy to continue this work.
Naturally thanks to Capcom for making the game.
In rememberence of the passed away 'Sato Sarushiro' (AKA 'Katherene'). She was a big fan of GK2 and sadly she will never play the english version.
And finally, the patch:Hacking/format discovery: Hackerdelaplaque, jjjewel, Henke37 and myself.
Tools: Hackerdelaplaque (Sprite and Text Studio), Henke37 (GKTool) and Whivel (AceFontII).
Translation: BigKlingy, Choky, N-Forza, Tanaka Houji, Runebearer, FinalClipX, Jin and Bad Player.
Localization / Text Insertion: Fatalfeline, Mrichston, Redjiggly, Junebug493, 6Toushiro9, Mracy, Gerkuman, Paladia, Jacunni, missyquints, Rollingball, Aleister, Jorpho, Ginko, Etherealblade, ChaosArgate, black imperator, Gameleon, j00m, mujie, Wolverfrog and SuperAj3.
Voice editing/ Voice Insertion / Voice Actors: HanOnimous, Sempermania, Katya-Edgeworth, Sonicshadows, Byronic Hero, Negihyga90, Inverseman, Tivanenk, Zergrinch, PVHD, Crazed Ninjia, SLeon, Spario the endernerd (Wario), Fusionmaster, iViking, , MSAnemanja2/super saiyan, AJS, Bii and Wellington2K
Graphics Editing / Graphics Insertion: Mrichston, Secretmonster, Jinnai, Hamster, Percei, 6Toushiro9 and myself.
Cake Movie: Wellington2K and Mrichston
Testing / Debugging: Mrichston, Hackerdelaplaque, Choky, DarkSonic22, Rollingball, Henke37, Plastic Wright, Xalusc, Shiro9, Accord, FinalClipX, Hanonimous and myself.
A thanks to DeMatador, Tateyuki Shigaraki and Henke37 because those are the people that tried to start this project back in April 2011 even if they didn't know much about ROM hacking and a special thanks to the first 2 for letting me take over (involuntarily) the head of this project. Being at the head of such a big project and big group is equaly an honor as an hard work.
Some other people that didn't work directly on the project but still was around for decisions or supports:
Permafry_42, Lusankya and all that helped in anyway (example all those people that helped choose the names of the characters in the game).
Thanks to all the people that supported us in this project since the beginning (or later on) and thanks to all the fan that gave us the energy to continue this work.
Naturally thanks to Capcom for making the game.
In rememberence of the passed away 'Sato Sarushiro' (AKA 'Katherene'). She was a big fan of GK2 and sadly she will never play the english version.
BEAT Download links:
BEAT Patch from MEGA
BEAT Patch from Filetrip
Xdelta Download links:
Xdelta Patch from MEGA
Xdelta Patch from Filetrip
Let's give a big hand to the team - they've been working hard these past few years, and with an official AAI2 release all but impossible at this point, they're letting everyone who can't speak Japanese get a shot at this missing piece of the